What I learned making infinite runner
I wanted to make an animated hamster running in a hamster wheel. It would meet all kinds of perils. It would be in 3d. You could see things happening in the background. A story unfolding. The hamster would just be running. Chugging along.
Keeping the hamster running would be keeping the story running. Oh what a marvelous story it could be. Instead I made this prototype. It has no story. Its just mildly nauseating. I had 2 spinning circles at first, 1 bigger and 1 smaller. I got vertigo just playtesting it. It had to go.
I learned to work with audio a bit better and to use particles. I used a space themed background music from https://opengameart.org/content/space-atmospere (Alexandr Zhelanov, https://soundcloud.com/alexandr-zhelanov). I loved the music. I made my own jump sounds with Audacity.
Public variables to change things in the game on the fly. So I can test while playing. I've tried to set better variable names but meh...
Also maybe I should start commenting my code haha I wont understand jack all a day from now.
Maybe I'll put that hamster idea in a cage somewhere safe.
Files
Get infinite runner number 299
infinite runner number 299
A infinite runner, I made it for the RustyJam gamejam
Status | Prototype |
Author | DenGra |
Genre | Platformer |
Tags | 2D, Global Game Jam, infinite-runner, one-button-game, Prototype, rustyjam, Simple |
Languages | English |
Accessibility | One button |
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